Marbloid

Trip through the Vaporwave and do the exit!

Marbloid is a 3D marble runner like no other! Play the restless mind of an entrepreneur, captured in a magic marble, on its journey to the ultimate goal: The Exit!

Marbloid is a 3D marble runner like no other! Play the restless mind of an entrepreneur, captured in a magic marble, on its journey to the ultimate goal: The Exit!

Tilt & Tap – This is true mobile gaming: Tilt to steer and tap to jump. To keep the gameplay simple and accessible, the controls are streamlined to left/right and jump.

Featured as the Game of the Day on the Apple App Store in more than 140 countries

IGF 2019 honorable mention

DCP 2019 best German mobile game nominee

To keep the gameplay simple and accessible, the controls are streamlined to left/right and jump. We put a lot effort into the precise and direct feeling of the controls and went through many iterations with our testers to find the sweet spot of the tilt input sensitivity. Some clever programming tricks make the input feel tight, super precise and reliable.

Marbloid is a metaphor for the start-up culture: Young entrepreneurs found a company to grow and sell it to accomplish the exit, the sale of their start-up. This narrative was our core foundation, which inspired us to shape the feeling, style and goal of Marbloid. To finally sell a unicorn start-up is a long road full of difficult decisions. It’s up to the players, if they want to save the points of their run by entering an exit or if they want to go for a bigger multiplier. 

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Game Design

We love games you can beat! We love to see the credits roll! Like books or films, it’s a great feeling to finish a game and be able to put it back into the virtual shelf of your beloved games. Because of this, we put a final goal into Marbloid: Collect one billion points! Being an Endless-Runner at its core, we gave the gameplay of Marbloid a unique spin: Along the level the player will encounter holes in the track, the Exits.

These are always paired with multiplier-pads right after. As the difficulty ramps up the further the players travel in the world, it’s their decision either to save their collected points, emojis and mission progress by entering the exit and finishing their current run or to go the extra mile and get one more multiplier to grow their yield of points in the quest of making the billion.


The endless levels of Marbloid are procedural generated from a pool of over 100 hand crafted segments to explore, learn and master. The individual parts are rich in variety and feature smooth curves, rhythmic jumps sections, thrilling downhills, emojis, jumps, rails, speed-pads, portals and junctions. Thirty ranks composed of three missions each challenge the players with varied tasks. On their journey to collect the billion points the players will travel through six colourful worlds to beat the game.

Thirty ranks composed of three missions each challenge the players with varied tasks. On their journey to collect the billion points the players will travel through six colourful worlds to beat the game.


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User Experience

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The icon shows what the game is all about: A magic marble controlled by your hand. We put this image at the centre of the user experience in Marbloid, as we implemented a seamless transition from the app icon, passing the splash screen to the home menu of the game.

Being developed in Unity and released on iOS first, we designed the interface of Marbloid to feel as native as possible, to give the user a fluid journey through the game.

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Process

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Credits

Creative Direction

Andreas Gaschka

Technical Direction

Johannes Deml

Additional Programming

Sven Freiberg

Additional Art

Fabian Utsch

Art Intern

Tobias Schneider

Music

Luke Rowell
David Jackman
Francisco Contreras

Sound Design

Michael Fakesch
Nikolai von Sallwitz

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